### Sound design
They talk and they won't stop talking.
There is a relatively large state-machine controlling the chatter of your companions.
For example they can accurately shout out "Crawlers from the right"
or "Taking fire from the balcony".
It is however not complex enough to combine those into
"Crawlers firing from the balcony on the right".
Not that I would like that,
its just painfully obvious how they recorded the most common predicate-subject combinations.
And its even more painful when they did not.
When one of them is injured, the chatter will sound something like this:
> "Vale is down!" (AI dies)
> "Go help Vale!" (player command)
> "You are not out of the fight yet, Vale!" (AI revives AI)
> "Thanks, Spartan!" (AI reacts)
What do you mean Spartan?
What the FUCK do you mean Spartan?
I had to listen to the name of this faggot 3 times in the past 2 seconds,
but you cannot thank your teammate by name???
The chatter expands to other elements too.
Chief talks more than in the previous 4 games combined.
Somebody is constantly talking into your ear, and the most trivial shit ever.
It feels like the game was created for Alphies who must constantly be overstimulated
or they have a breakdown.
Even the fucking enemies talk.
The Soldiers -who I do not even know if they are supposed to be alive or machine-
will yell "Opening fire."/"Target hit."/"I am damaged.".
If that wasn't enough,
every 30 seconds you spend in an area without completing the objective,
someone will *remind* you.
> "We cannot progress unless all the Forerunners are eliminated!"
> "Quickly, locate the reactor, it has to be somewhere around here!"
There are audio logs scattered around the maps.
I have not once found one by intent,
since anything looks like an audio log is not
and any bullshit little pixel might be one,
but you will be picking them up randomly as they are scattered on the battlefield.
Activating one by accident will freeze you in place and certainly kill you,
but I digress.
Point is,
these will be played over whatever is happening
and there is a 100% chance that someone else is actively talking too.
Ugh, STFU already!
Not only is the chatter annoying, it is also the only thing you will hear.
No attacks are predictable though sounds.
May it be a shotgun mowing down your teammates behind your back
or the mortal shot slowly approaching your skull,
you either see it -which you won't- or you die.
### Movement
Halo 4 had a dodge power up,
which would launch you at whichever direction you were walking.
It was fun, but it was also useless,
as the cooldown was too high to rely on it.
Halo 5 added the dodge as part of the base movement.
It feels better.
And it is more useless than ever.
Problem being that there are no attacks that can be consciously dodged,
nor any map design involvement.
You can also `spartan charge` now.
The man who was responsible for naming things should be beheaded.
This is a bonus dodge forward which can be activated after enough sprinting forwards.
They tried to involve this in map design by adding lame,
cardboard-cutout destructible entrances.
Not only are these pathetic,
but they prove that the Sangeili city used extensive copy-pasting.
There is also edge-climbing, sliding and ground-pounding,
all of which are irrelevant.
I would like to note that the above are all nice assets in multiplayer,
but the fact that they had no way to exploit them in single-player,
indicates that they simply tacked on modern bullshit without discrimination.
### Difficulty
You may think based on my description that Halo 5 is hard.
It is not, it is simply annoying.
No skills are required, unless you count the patience to output the *required damage*,
and, just in general your actions have very little to do with the outcome.
After my usual Legendary playthrough,
I went back and played the first mission on Easy.
Turns out the reason everything felt so shit,
is because they applied (atleast?) a times two health to your foes indiscriminately.
This is, exactly what you never, EVER do.
With that, you suddenly eliminated melee, `spartan charge` and ground-pound as tools;
every kill requires an intermittent reload;
even the more powerful guns will feel like shit;
etc.
### Verdict
Halo 5 is liquid shit.